Demos created with BaseGraph Pascal - this site isn't pretty, because it's mainly for evaluation purposes.

 

Orion: I compiled this demo to show the various output formats of BaseGraph Pascal. Everything was done directly from the BGP IDE, no changes to generated source code should be needed, even if you decide to generate native Delphi code.

Orion_bgp.zip (2744 Kb) : Executable generated by BGP, no external program is needed. It's noticeably smaller than the .exe generated by dcc32, since it uses strong compression routines, which seem to be better than to use UPX at a Delphi project with linked uncompressed resources.

Orion_dcc.zip (3548 Kb) : Executable generated by the Delphi commandline compiler (dcc32). It's fast, but rather big, even if BGP includes the option to automatically pack generated .exe files with upx (this actual version is not packed). All data and the ODE DLL are linked into the .exe with the resource compiler - this is also done automatically by BGP

Orion_dpr.zip (4777 Kb) : This is the native Delphi source generated by BGP when using the Delphi commandline compiler, together with the needed libraries provided with BaseGraph Pascal. This code should compile directly with any Delphi version from 4 to 7.


Pong.zip (20 Kb) : Source and media files for a simple Pong game


Dev-Cpp C++ scene generated with Carad (this has nothing to do with BaseGraph Pascal)

 

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