Chris's Shader Page

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14.10.05: added C2D 1.11 [changed code, speed plus 100-120% since 1.00, final version]
26.9.05: added C2D 1.10 ["bug" fixed, speed plus 80-100% since 1.00]
26.9.05: added CComic 1.02 ["bug" fixed, speed +35% since 1.00]

This page is about a few Shaders i wrote for Pete's OGL2 Plugin.


C2D Shader:
The Shader is an greatly improved evolution of my old EE-shader.

What's new?
changed dot(a,a)-norm to linear dot(abs(a),ONE)-norm because it caused slight visual artefacts in some rare cases
got rid of rare artefacts in polygon games around thin lines
got rid of rare artefacts caused by alpha chanel
greatly improved game fonts
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CComic Shader:
I wrote this Shader to play Crash Bandicoot but you can use with other games, too. You should only use it on polygon based games. If someone is interested in a contrast based version mail me.

What's new?
color based edge detection because contrast based detection may introduce too much artifacts
some kind of edge "antialiasing"
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Everything in the plugin is disabled. Just the "Shader" and "Screen-Filtering".


























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2xSai, extended texture filtering and the Shader enabled.

























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