Chris's Shader Page
_Download_14.10.05: added C2D 1.11 [changed code, speed plus 100-120% since 1.00, final version]
26.9.05: added C2D 1.10 ["bug" fixed, speed plus 80-100% since 1.00]
26.9.05: added CComic 1.02 ["bug" fixed, speed +35% since 1.00]
This page is about a few Shaders i wrote for Pete's OGL2 Plugin.
C2D Shader:
The Shader is an greatly improved evolution of my old EE-shader.
What's new?
changed dot(a,a)-norm to linear dot(abs(a),ONE)-norm because it caused slight visual artefacts in some rare cases_view image_
got rid of rare artefacts in polygon games around thin lines
got rid of rare artefacts caused by alpha chanel
greatly improved game fonts
CComic Shader:
I wrote this Shader to play Crash Bandicoot but you can use with other games, too. You should only use it on polygon based games. If someone is interested in a contrast based version mail me.
What's new?
color based edge detection because contrast based detection may introduce too much artifacts_view image_
some kind of edge "antialiasing"
_go back_
Everything in the plugin is disabled. Just the "Shader" and "Screen-Filtering".
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_go back_
2xSai, extended texture filtering and the Shader enabled.![]()